
Special attacks with melee weapons take half the time to build up and cost 25% less energy. You are trained to use a wide variety of weapons. Instead of slaying monsters, you gain experience points by eating food.įighter As a fighter, you are a master of close combat. You receive no skillpoints at first level. Instead, you are familiar with digging ditches for irrigation and the growth cycles of pitroot plants - basically everything a successful adventurer would never need. You gain Protection +10 and Resist All +10 when equipped with a magical staff or an orb.įarmer As a farmer, you do not command great powers and do not know how to wield a sword. You can cast spells with your bare hands. Weight of equipped armor is reduced by 50%. Instead, you rely on raw power and speed.īattle Mage As a battle mage, you are comfortable with fighting in the front row as well as blasting with spells from the back row.
Firearms have 50% less chance to malfunction.īarbarian As a barbarian, you do not care about finesse in combat. If the conditions are met, a new herb spawns in the alchemist's inventory. After the required number of steps is met (static - unaffected by Alchemy, character level, or steps already taken prior to picking up a herb), the game checks if the alchemist is carrying the corresponding herb (at least a single unit of each in inventory or in a container). The growth rate is determined by the number of steps taken.
Instead, a character's class grants them unique traits.Īlchemist As an alchemist, you brew potions and defend yourself in combat by wielding firearms. Some rogues are common thieves while others are deadly dagger-wielding assassins or noble huntsmen.Īll skills are available to all characters, regardless of class. Rogues are the masters of stealthy combat and ranged weapons. Rogue Rogues are stealthy warriors who can fight with ranged weapons or sneak behind enemies for a deadly backstab attack.
Studying arcane knowledge lets mages tap into the forces of nature and elements and form them into powerful spells. Mage Mages use their enchanted staves and orbs to command great mystical powers that can be used to cause harm or to protect. They are trained to use a variety of close combat weaponry and armors. A character's class determines which skills they can use and affects their starting health.įighter Fighters are the masters of close combat and they are trained to use a wide variety of weapons and armor.įrom the primitive barbarian warriors to the highly trained legionary soldiers and noblemen in search of honor, fighters come from all walks of life and ranks of society.